Objective The objectives of this course are to present the basic design principles of e-learning systems, the state-of-the-art international specifications and standards in Learning Technologies (with emphasis to IEEE Learning Object Metadata, SCORM, IMS Common Cartridge and IMS Learning Design) and case studies of e-Learning Systems from areas of selected applications such as Mobile Language […]
More »Objective This course focuses on theory, research and practice, regarding the factors that affect delivering e-Learning (eL) courses for e-Trainers (e-Trainers Training/eTsT). Based on basic and advanced conceptual frameworks of how learning occurs, this course emphasizes on the design, development and implementation of eL courses, regarding the factors (content, context, conditions, constrains, roles, interaction, communication) […]
More »Objective Business process management (BPM) is a holistic management approach focusing on aligning all aspects of an organization with needs and desires of clients. It promotes business effectiveness and efficiency while striving for innovation, flexibility and integration with technology. BPM attempts to improve processes continuously. It can therefore be described as a “process optimization process.” […]
More »Objective This course presents, in theory and practice, the way to design and implement learning programs for adults which follow the EU and national policies for lifelong learning. It aims at helping students acquire knowledge and skills about how to creatively design (in groups or alone) adult learning programs based on modern teaching methods and […]
More »The master thesis project is carried out under the supervision of one of the faculty members and involves – at a first stage – the identification of the research topic/ technological problem to be addressed and the research of literature for existing state-of-the-art. The output of the project, namely the description of the research area, […]
More »Objective This course provides an introduction to and overview of the field of human-computer interaction (HCI) spanning current theory and practice in interface specification, design and usability evaluation. HCI is an interdisciplinary field that integrates theories and methodologies from computer science, cognitive psychology, design, and many other areas. Students will gain knowledge in creative design, […]
More »Objective The educational objectives of this course are: (a) to introduce the basic principles of Educational Design, (b) to present and discuss various Models of Teaching that implement these principles, (c) to demonstrate the design and implementation of Educational Scenarios supported by digital tools, and (d) to analyze and reflect on case studies from real-life […]
More »Objective The course initially familiarizes students with the main technologies involved in the development of Internet applications HTML, CSS, and XML. The course takes place in a lab setting. Teaching consists of the presentation of the programming techniques available for creating Internet applications illustrated through specific coding examples. Students must then extend/modify the given code. […]
More »Learning Theories and Teaching Models
Objective This course is designed to promote a fundamental understanding of the theoretical and applied knowledge related to theories of learning and instructional models for the design, development, implementation and evaluation of e-learning (eL) environments. The course introduces to the theoretical overview of how human learning occurs according to the various learning theories and examines […]
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